digisphere/loop.notes
  1. Design
  2. Make
  3. Use
  4. Repair
  5. Reuse
  6. Recover

Keep things useful for longer.

Notes on the circular economy for everyday devices: repairing before replacing, software support, passing phones on safely, reselling and recycling properly.

CE-01 / concept

What the Circular Economy Means for Everyday Things

The circular economy is often described in policy language. Underneath it is a simple question: how long can this thing stay useful?

CE-02 / repair

Repair Before Replace: Getting More Years From Devices

Many devices are replaced because of one worn part. Knowing which parts wear, and what repair options exist, changes the decision.

CE-03 / lifecycle

Software Support and Planned Obsolescence

A device can be physically fine and still reach the end of its life, because the software around it stops being maintained.

CE-04 / reuse

Before You Pass On an Old Phone

Handing a phone to someone else is one of the best reuse decisions. Doing it safely means clearing your data and untangling your accounts from it.

CE-05 / resale

Selling Used Things Online Without Surprises

Resale keeps products in use and puts money back in your pocket. Most problems come from not reading how payment and payouts work.

CE-06 / recovery

Where Old Electronics Go

When a device truly cannot be reused, how it is disposed of decides whether its materials are recovered or lost.